A Glimpse Of Pioneering Professor’s World Of Technology
From hypertext to keyboards on ATMs and handheld personal
computing devices, computer science professor Ben
Shneiderman has played a role in developing some of the most
common devices for human-computer interaction. Founding
director of the Human-Computer Interaction Lab in the
College of Computer, Mathematical and Physical Sciences,
Shneiderman is author of 13 books and more than 300 scientific
articles. This year, the International Journal of Human-
Computer Interaction honored his nearly four-decade career
with a special issue. Terp’s Denise Jones talked with
Shneiderman about his work.
TERP: When we hear the phrase “computer-
user interface,” what does that
mean to the non-technical person?
SHNEIDERMAN: We think of the userinterface
design as enabling users to
enter and display information that
could be visual, auditory or tactile. But
it’s the user’s experience that we’re trying
to improve. The success of the iPod
and iPhone are indications that design
matters.
Another important point is the idea
of universal usability. Everyone should
be able to benefit from this remarkable
technology, from the savvy tech types to
people who have less knowledge, low
literacy or disabilities.
TERP: Creative visualization is an area
of specialization for you. An example
would be your innovative Treemap
design, in which large amounts of
information are presented in an
ordered and colorful way. For example,
someone who wants to buy a digital
camera can view a range of prices and
features in one screen on a Web site.
Can you talk a bit about that?
SHNEIDERMAN: Good designs enable
users to discover patterns in patient histories,
trends in stock market data or
exceptions in gene expression data to
identify disease processes or their
cures. This gives us a remarkable opportunity
to help people understand the
world around them, much as the telescope,
microscope or X-rays have in the
past century.
TERP: What do you
think about the
influence of
YouTube,
MySpace and
Facebook on
users today?
SHNEIDERMAN:
It’s enormously exciting.
The opportunities for
people to publish their videos have
transformed the nature of communication.
It’s quite remarkable that
high school kids can produce quite
impressive videos that only
Hollywood studios could have produced
30 years ago. It’s the design of
the user interfaces for those technologies
that made it possible to create
innovative videos that are often
fun, clever and sometimes have great
importance.
TERP: Given that you are an innovator
of technologies in personal computing,
do you use any of the sites?
SHNEIDERMAN: Sure, I enjoy Facebook.
I’m quite active on Flickr and somewhat
on YouTube. I do like trying the new
technologies. The Nintendo Wii was just
great fun. I was happy to buy an iPhone
and try Amazon’s new book reader, the
Kindle. It’s a small device about the size
of a paperback book, and you can
download about 200 books. It’s quite
nice for travelers because you can get a
lot of books on it.
Leveraging Engineering Design to
Spur Interest in Science and Math
BUILDING A ROBOT or a
bridge for a national competition.
Designing an assistive-technology
device for the disabled.
When high school students get
involved in projects like these,
they get excited about science
and their fears of classes once
thought to be “too hard” melt
away.
Finding a way to assure the
academic quality of these problem-
solving design projects and
luring more students into
advanced math and science is
the goal of a national initiative
based at the College of
Education. Educators from high
schools, colleges and professional
organizations across the country
have teamed up to form the
Strategies in Engineering
Education K-16 (SEEK-16) collaborative.
They are working to
create a common framework for
teaching engineering practices in
secondary schools and to help
position engineering studies as a
mainstream educational pathway.
As the technology demands
of a global economy have
grown, the number of American
students pursuing advanced
courses in science, technology,
engineering and math (STEM)
has continued to shrink.
Government and industry leaders
first sounded the alarm more
than a decade ago, but efforts to
attract more students to technical
disciplines have had only
minimal success.
“We know that in order to
fill the STEM pipeline we must
appeal to students who are math
and science phobic, students
who would
not typically
even dream
of taking an
advanced math course,” says
Leigh Abts, co-chair of the
SEEK-16 initiative.“But at the
same time, these special engineering-
based programs need to
represent the gold standard in
education with a focus on the
scientific method and design
principles that will truly help
prepare students for college-prep
math and science.”
The academic framework
being developed by the SEEK-
16 team will map out specific
principles and skills that quality
pre-college engineering programs
should help students
develop. Students will store their
work digitally and demonstrate
to teachers or college admissions
officers the skills they have mastered.
First prototypes will be
tested this summer with support
from the National Science
Foundation and the federal
Department of Education. —CR
The Scorpion's Lair
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Two mosquitoes, one
killed with wild fungus
(at left) and one
killed with the fungus
engineered to express
a scorpion toxin gene.
The engineered fungus
is nine times
more virulent and
causes the muscles to
contract so that the
wings are outstretched
when the
insect dies.
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A STING FROM a fat-tailed scorpion, one of the most dangerous scorpion
species in the world, can kill a human being within two hours. But
humans aren’t the only ones at risk. This scorpion’s
venom also contains toxins that are entirely
specific to insects.
Entomology professor
Raymond St. Leger has manipulated
scorpion genes to create a hyper- virulent fungus
that can kill dangerous insects without the environmental
contamination linked to chemical pesticides. With a
colleague from the Chinese Academy of Sciences, he
bioengineered a new version of the fungus
Metarhizium anisopliae to inject mosquitoes,
caterpillars and
coffee borer beetles
with the scorpion toxin
and kill them within a few days.
“A scorpion kills by stabbing its prey,
so we were looking for a way to get the toxin into the insect without the
scorpion,” says St. Leger. “Fungi are really good at that because they
are naturally infective. They land on the insect’s outer surface, insert
little tubes called hyphae and grow within the insect. You could almost
see them as tiny hypodermic needles.”
In Australia, the fungus is used to target locusts and grasshoppers
that decimate food crops. In Africa, sheets with fungus spores are hung
inside houses to kill mosquitoes.
“The problem is it takes quite a few fungal spores to kill the mosquito,
and it is slow,” says St. Leger. “It reduces the number of mosquito
bites that people get, but it doesn’t keep people from getting malaria or
dengue (fever).”
To produce a faster, insect-killing fungus, St. Leger created a synthetic
scorpion gene, which he inserted into the fungus. He also created
an “on/off switch” in front of the gene so the fungus produces the toxin
only when it is in the insect’s blood. The resulting transgenic fungus
was nine times more virulent than the wild version in killing mosquitoes
and 30 times more virulent to the coffee borer beetle. —KB
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